Chopper Crash
For this level in Halo: Fireteam Raven, I took the Falcon model provided by Microsoft, dirtied it up, and wrecked it to fit the crash scene. While I didn’t create the stunning background, my focus was on transforming the vehicle into a believable crash site with added texture and damage effects.
Ghost
The Ghost is one of the iconic vehicles I worked on during the production of Halo: Fireteam Raven. Microsoft supplied the completed model, and my role involved texturing and integrating the vehicle into our in-house engine for seamless gameplay.
Plasma Pistol
Rocket Launcher
Magnum
Needle Rifle
Needler
These are the weapons I textured and implemented into Halo: Fireteam Raven. As with the vehicles, the base models were provided by Microsoft, and my task was to ensure they were properly textured and optimized for use in our engine.