About
Corleon Richardson
PREVIS • POSTVIS • ANIMATION • LAYOUT

I’m a Previs & Postvis Animator with a background in animation, environment art, and cinematic storytelling. My professional experience spans film and streaming productions, with a focus on character animation, camera animation, layout, staging, and visual storytelling.
I enjoy working at the intersection of animation and cinematography, helping shape shots and sequences from early ideas through production.
My interest in visual storytelling started early, inspired by films like Jurassic Park and the worlds created through animation and visual effects. That interest eventually led me to pursue animation professionally and work across both film and interactive entertainment.

PROFESSIONAL EXPERIENCE
SEPTEMBER 2019 – APRIL 2025
Previs & Postvis Animator
@ THE THIRD FLOOR INC.
Previs and postvis animation for film and streaming productions, with a focus on character animation, camera animation, layout, staging, and cinematic sequences. Worked with Producers, Creative Directors, VFX Supervisors, and artists through reviews, revisions, and production deliverables.
Selected work: Loki, Black Widow, Shang-Chi and the Legend of the Ten Rings, Eternals, She-Hulk: Attorney at Law, Ant-Man and the Wasp: Quantumania, The Marvels
SEPTEMBER 2020 – MARCH 2021
Previs Animator
@ DAY FOR NITE
Created previs shots and sequences in Maya and PFTrack, developing camera movement, action, story beats, pacing, and continuity. Worked with live-action footage, virtual characters, and CG environments, including crowd visualization for stadium environments.
Selected work: King Richard, Don’t Look Up, Peter Pan & Wendy
JANUARY 2013 – AUGUST 2017
Environment Artist
@ PLAY MECHANIX
Created 3D environments, props, and assets for interactive entertainment through modeling, texturing, and lighting. Contributed to arcade projects including Big Buck Hunter HD, Ghostbusters, Kung Fu Panda, The Walking Dead, MotoGP, Halo: Fireteam Raven, and Aliens: Armageddon.
AUGUST 2025 – AUGUST 2026
Legal Assistant
@ PARK GUENTHART
MARCH 2024 – SEPTEMBER 2024
Retail Sales Associate
@ LOS ANGELES DODGERS
NOVEMBER 2017 – AUGUST 2019
Customer Engagement Representative
@ MEDULLA LLC / CHIRO ONE
PROFESSIONAL DEVELOPMENT
- ADVANCED CINEMATOGRAPHY WORKSHOP
- The Third Floor Inc.
- PREVISUALIZATION COURSE
- iAnimate
- FAA PART 107
- Remote Pilot Certificate

SOFTWARE & TOOLS

Maya

PF Track

Photoshop

After Effects
3D / VFX
MAYA
3DS MAX
ZBRUSH
QUIXEL
PFTRACK
UNITY
MUDBOX
CRAZYBUMP
Animation / Capture
FACEWARE
MOTION CAPTURE
Adobe
AFTER EFFECTS
PREMIERE PRO
DAVINCI RESOLVE
PHOTOSHOP
ILLUSTRATOR
Production / Collaboration
SHOTGRID / SHOTGUN
GOOGLE WORKSPACE
MICROSOFT 365
TEAMS • OUTLOOK • SLACK
HOW I WORK
I’m most interested in work where animation and cinematography come together to shape how a story is seen and experienced.
STORY FIRST
I approach shots through composition, staging, performance, and timing, with the goal of making the story clear before adding unnecessary detail.
COLLABORATIVE
I work closely with Producers, Creative Directors, VFX Supervisors, and artists, using reviews and feedback to refine shots and sequences throughout production.
CINEMATIC
My background in animation and cinematography shapes how I approach camera movement, framing, pacing, and visual storytelling.
ADAPTABLE
I’m comfortable moving between character animation, camera animation, layout, postvis, and production workflows depending on what a shot or sequence requires.